namespace OpenGL;

public enum Version41
{
	VertexShaderBit = 1,
	FragmentShaderBit = 2,
	GeometryShaderBit = 4,
	TessControlShaderBit = 8,
	TessEvaluationShaderBit = 16,
	Fixed = 5132,
	ProgramBinaryRetrievableHint = 33367,
	ProgramSeparable = 33368,
	ActiveProgram = 33369,
	ProgramPipelineBinding = 33370,
	MaxViewports = 33371,
	ViewportSubpixelBits = 33372,
	ViewportBoundsRange = 33373,
	LayerProvokingVertex = 33374,
	ViewportIndexProvokingVertex = 33375,
	UndefinedVertex = 33376,
	ProgramBinaryLength = 34625,
	NumProgramBinaryFormats = 34814,
	ProgramBinaryFormats = 34815,
	ImplementationColorReadType = 35738,
	ImplementationColorReadFormat = 35739,
	LowFloat = 36336,
	MediumFloat = 36337,
	HighFloat = 36338,
	LowInt = 36339,
	MediumInt = 36340,
	HighInt = 36341,
	NumShaderBinaryFormats = 36345,
	ShaderCompiler = 36346,
	MaxVertexUniformVectors = 36347,
	MaxVaryingVectors = 36348,
	MaxFragmentUniformVectors = 36349,
	AllShaderBits = -1
}
